![]() ![]() ![]() There are also 2 different types of level ending transitions. This is useful to freeze off screen enemies to bypass them without slowing down, but it also helps in shortening the end screen transition after collecting a panel. This trick was also in the All Stars version, but what makes this one unique is you have the ability to lock the screen by alternating pressing R and L+R every frame. One other difference is a speed trick involving holding the Left and Right directions in order to accelerate to max speed almost instantly. This means we dont have to worry about carrying over subpixels between stages, which causes this game to be surprisingly sync friendly. Unlike the NES version, subpixels of mario will reset between levels. There are a couple differences in the GBA version compared to the previous ports of this game.
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